As part of my Design for Play course, I had the opportunity to collaborate with a team of product designers in creating "Love, H.," an innovative escape room in a box game. Our goal was to take players on a captivating journey of love, using puzzles and clues to unlock a mysterious box and discover the key to finding their long-lost love. 
Within our team of five, I took on a leadership role, overseeing the development of the game's concept mapping, ensuring a seamless connection between user experience, artifacts, and storytelling. I also actively participated in artifact generation, utilizing skills in Adobe Illustrator design, laser cutting, printing, and box assembly. 
Skills: Game Design, Puzzle Design, Adobe Illustrator for Graphic Design, Adobe Illustrator for Laser Cutting, Toy Construction

User Testing

Prototypes and Artifacts Gallery

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